D-I · Shot aftermath

What happens after the shot?

Start with what the shots score. Then see what missed shots recover through second chances, and what they give back on the other end.
Loading every D-I play-by-play…
Loading…
Definitions and calculation

Possessions are rebuilt from ESPN play-by-play: every shot, free throw, rebound and turnover belongs to the team with the ball, and a possession is a run of those events by one team. Its points are that team's points inside the run, free throws included.

First chance: a field-goal attempt before the shooting team's first offensive rebound of the possession (one per possession). Second-chance points are everything the shooting team scored later in that same possession after the miss, including free throws.

Opponent PPP is the opponent's points on the very next possession: after a make (a dead-ball inbound, an and-one free throw stays with the shot's possession), or after the defensive rebound of a miss. League PPP is the season's points per possession across every D-I game.

Opponent cost per attempt = make% × (opponent PPP after makes − league PPP) + miss% × defensive-rebound share × (opponent PPP after defensive rebounds − league PPP). Negative is a benefit: the opponent scored less than an average possession. It covers only the immediate next possession, not the one after a second chance.

Own scoring per attempt = 2 or 3 × make% + miss% × second-chance points per miss. Made-field-goal points exclude the and-one free throw. Scoring minus cost is partial accounting, not a net rating or a shot-quality model.

Shot zones: rim = layups, dunks, tip-ins and any two inside 4 feet; short midrange 5–14 feet; long midrange 15+ feet inside the arc; three = any three-point attempt. Distance comes from the play text, else the shot coordinates. A two-point jumper with neither (most of 2024–25's play-by-play) gets its own Mid (no dist.) row instead of being dropped.

Position is ESPN's roster position for that game (guard, forward, center). Team is the shooting team. Only D-I vs D-I games. Small samples are unadjusted; rows under 150 attempts are greyed. The vertical tick on each bar is the D-I average when a filter is on.